Postmortem - Aalani S


This was a bit more challenging, or maybe I was a bit too ambitious and needed to scope down more what was possible to with the time given. Learning new skills take time, and having a major project due every week took some time. I wanted to originally get the chance to make something low poly myself, but low poly modeling characters let alone animals was something I never done, I spent time trying to learn to make hand painted textures if possible- but time. 

We had a lot more planned originally, the barn and wave system was suppose to be more dynamic, and the amount of enemies killed would have responded in coins to buy better upgrades, protection, and special effects. I followed this channel for a lot of the things that didn't get in.


https://www.youtube.com/@CarbonicAcidStudios

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